/pokemon-invaders-clock

No kitchen sink currently implemented.

Primary LanguageLua

pokemon-invaders-clock

A clock with a Pokemon image in the background, a large bee flying occasionally across the screen, and some space invaders that can be shot with an invisible cannon that is controlled with the mouse, which explode with some nice particles.

This is a crazy amalgamation of bits to play around with Lua and Love2D. The design was largely driven by my desire to impress my children. This was minimally successful.

Screenshot

Getting Started

Install ZeroBrane Studio and LÖVE 2D Game Engine, then clone the repository someplace and set ZeroBrane's project directory to that place. You may need to tell ZeroBrane to use Love2D's interpreter (this can be selected from the top menu).

Contributing

Please don't. This nonsense is cluttered enough.

License

This project is licensed under the GNU GPLv2. The moonshine shader effects are MIT licensed.

Acknowledgments

  • Paul Kulchenko for the excellent ZeroBrane Lua IDE.
  • Love2D author for a simple and intuitive 2D engine.
  • Matthias Richter for the moonshine Love2D shaders.
  • Artist Skorpio for the spaceship sprite (https://opengameart.org/content/space-ship-construction-kit)
  • the sprite artists who I shamefully forgot to note down.