This is unfinished and can't really be used, it was also based on a libgdx version prior to 1.0 and will need some fixes to work with the 1.0+ versions
This is a visual novel "engine" for PC and Android written in Java with LibGdx, scripts for the novel are written in Lua.
- Main Menu & Options Menu
- Visual Novel Scripting in Lua through Luaj
- Visual Novel Characters & Animation
- Basic StringManager for LibGDX (translations)
- Scene transitions
function main()
-- Print to java console
out.println("Starting")
-- Load a character (must be defined in assets/data/characters.xml)
macha = characters.create("macha")
out.println("macha created")
-- Set manually the talking character
novel.t("???")
-- Set manually a sentence
novel.p("Hello you there !")
out.println("Hello")
novel.p("I'm Macha, and i'll be your guide through this demo application.")
-- Make a character appear with an animation
macha.appear("happy",0,0)
-- Make a character talk
macha.say("The goal of this demo app is to show you the possibilities offered by the \"One Story Engine\".")
-- Change animation
macha.anim("happy",3)
macha.say("First of all, have you ever played a visual novel before ?")
-- Choices
playedVisualNovel = novel.choice("First of all, have you ever played a visual novel before ?", "Yes|No|Of course")
if playedVisualNovel == "No" then
macha.anim("normal",999)
macha.say("Well ... Right now, you are playing a visual novel !")
else
macha.anim("happy",8)
macha.say("That's super cool ! So you probably downloaded this app because you are planning to write a visual novel ?")
macha.anim("happy",8)
macha.say("I have nothing to teach you then.")
end
-- Any lua code can also be written, but java binding must be written in order to interact with the engine
end
The project doesn't have a clean build script (Maven or Gradle) Importing in Eclipse/Intellij and linking the projects and configuring the build path manually is the only way to go.