Manual cloning of `shaderc` needed when building for Android on Windows ?
James2022-rgb opened this issue · 0 comments
James2022-rgb commented
Running update_external_sources_android.bat
seemed to fail with shaderc
directory not being present in build-android/third_party
,
presumably because there's no entry for shaderc in build-android/known_good.json
.
I needed to manually clone shaderc into build-android/third_party
and run utils/git-sync-deps
inside it before ndk-build -j 8
started working.
Is this expected, or am I missing something?