ShaderObject: `VK_NULL_HANDLE` used instead of correct pipeline
qbojj opened this issue · 0 comments
qbojj commented
There's still a problem with thread safety.
If a pipeline was created in another thread during locking of data for writing, that pipeline should be bound, but in current implementation VK_NULL_HANDLE
is bound.
Vulkan-ExtensionLayer/layers/shader_object.cpp
Lines 2488 to 2498 in 6282367