Shader Object - patchControlPoints
spencer-lunarg opened this issue · 0 comments
spencer-lunarg commented
Running VVL PositiveShaderObject.IndirectDraw
with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_shader_object:VK_LAYER_KHRONOS_validation produces the following error
[ VUID-VkPipelineTessellationStateCreateInfo-patchControlPoints-01214 ] | MessageID = 0x30553d | vkCreateGraphicsPipelines(): pCreateInfos[0].pTessellationState->patchControlPoints is 0, but should be between 0 and maxTessellationPatchSize (32).
Same with
PositiveShaderObject.DrawWithBinaryShaders