Implementation of Lightcuts algorithm
Link to github
This is a project on codebase of MyRenderer, so building is the follows:
mkdir build
cd build
cmake ..
cd ..
cmake --build build
You can run an arbitrary scene, but scenes with lightcuts configuration are these 3 demos:
build/MyRenderer desk
build/MyRenderer desk-red
build/MyRenderer bedroom
in case you are Tamy Boubekeur: these images are generated with the same code version as submitted for grading. It just took overnight to generate some of images
Demo name |
Rendering method |
Time elapsed |
Lights evaluated |
Image |
bedroom |
Rasterizer |
0s |
216 |
|
bedroom |
Ray tracer |
1h26m |
100 |
|
bedroom |
Lightcuts |
1h47m |
84.6 |
|
bedroom |
Lightcuts, only diffuse bounded |
1h58m |
94.4 |
|
bedroom |
Lightcuts + sampling |
1h41m |
76.0 |
|
desk |
Rasterizer |
0s |
216 |
|
desk |
Ray tracer |
146s |
216 |
|
desk |
Lightcuts |
416s |
107.4 |
|
desk |
Lightcuts, only diffuse bounded |
490s |
126.2 |
|
desk |
Lightcuts + sampling |
462s |
107.7 |
|
desk-red |
Rasterizer |
0s |
216 |
|
desk-red |
Ray tracer |
93s |
216 |
|
desk-red |
Lightcuts |
415s |
159.1 |
|
desk-red |
Lightcuts + sampling |
393s |
132.3 |
|