This library is a lightweight extensible modern wrapper around sqlite C api .
#include<iostream>
#include "sqlite_modern_cpp.h"
using namespace sqlite;
using namespace std;
try {
// creates a database file 'dbfile.db' if it does not exists.
database db("dbfile.db");
// executes the query and creates a 'user' table
db <<
"create table if not exists user ("
" _id integer primary key autoincrement not null,"
" age int,"
" name text,"
" weight real"
");";
// inserts a new user record.
// binds the fields to '?' .
// note that only types allowed for bindings are :
// int ,long, long long, float, double
// string , u16string
// sqlite3 only supports utf8 and utf16 strings, you should use std::string for utf8 and std::u16string for utf16.
// note that u"my text" is a utf16 string literal of type char16_t * .
db << "insert into user (age,name,weight) values (?,?,?);"
<< 20
<< u"bob" // utf16 string
<< 83.25f;
db << u"insert into user (age,name,weight) values (?,?,?);" // utf16 query string
<< 21
<< "jack"
<< 68.5;
cout << "The new record got assigned id " << db.last_insert_rowid() << endl;
// slects from user table on a condition ( age > 18 ) and executes
// the lambda for each row returned .
db << "select age,name,weight from user where age > ? ;"
<< 18
>> [&](int age, string name, double weight) {
cout << age << ' ' << name << ' ' << weight << endl;
};
// selects the count(*) from user table
// note that you can extract a single culumn single row result only to : int,long,long,float,double,string,u16string
int count = 0;
db << "select count(*) from user" >> count;
cout << "cout : " << count << endl;
// this also works and the returned value will be automatically converted to string
string str_count;
db << "select count(*) from user" >> str_count;
cout << "scount : " << str_count << endl;
}
catch (exception& e) {
cout << e.what() << endl;
}
You can use transactions with begin;
, commit;
and rollback;
commands.
(don't forget to put all the semicolons at the end of each query).
db << "begin;"; // begin a transaction ...
db << "insert into user (age,name,weight) values (?,?,?);"
<< 20
<< u"bob"
<< 83.25f;
db << "insert into user (age,name,weight) values (?,?,?);" // utf16 string
<< 21
<< u"jack"
<< 68.5;
db << "commit;"; // commit all the changes.
db << "begin;"; // begin another transaction ....
db << "insert into user (age,name,weight) values (?,?,?);" // utf16 string
<< 19
<< u"chirs"
<< 82.7;
db << "rollback;"; // cancel this transaction ...
If you have databases where some rows may be null, you can use boost::optional to retain the NULL value between C++ variables and the database. Note that you must enable the boost support by including the type extension for it.
#include "sqlite_modern_cpp.h"
#include "extensions/boost_optional.h"
struct User {
long long _id;
boost::optional<int> age;
boost::optional<string> name;
boost::optional<real> weight;
};
{
User user;
user.name = "bob";
// Same database as above
database db("dbfile.db");
// Here, age and weight will be inserted as NULL in the database.
db << "insert into user (age,name,weight) values (?,?,?);"
<< user.age
<< user.name
<< user.weight;
user._id = db.last_insert_rowid();
}
{
// Here, the User instance will retain the NULL value(s) from the database.
db << "select _id,age,name,weight from user where age > ? ;"
<< 18
>> [&](long long id,
boost::optional<int> age,
boost::optional<string> name
boost::optional<real> weight) {
User user;
user._id = id;
user.age = age;
user.name = move(name);
user.weight = weight;
cout << "id=" << user._id
<< " age = " << (user.age ? to_string(*user.age) ? string("NULL"))
<< " name = " << (user.name ? *user.name : string("NULL"))
<< " weight = " << (user.weight ? to_string(*user.weight) : string(NULL))
<< endl;
};
}
The library is extendable for any type you want, an example is the boost::optional implementation above. But here an example of what it takes to make you’re own type:
// This is the object you want save to the DB without a lot of hassle
class Foo {
public:
int val = 0;
Foo(int val):val(val) {}
~Foo() {}
};
// First you need to supply a serialization method, you can do that in you’re own code like so:
namespace sqlite {
template<> database_binder& operator <<(database_binder& db, const Foo& val) { // here you specialize the operator to take you’re object
db << (int)val.val; // calls the operator<<() for int values so we can save our only member data field
// for more complex examples see extensions/boost_json_spirit.h there we write a blob to the db
// we could also use mysqlite directly instead of utilizing an existing function like this:
// if(sqlite3_bind_int(db._stmt, db._inx, val) != SQLITE_OK) {
// db.throw_sqlite_error();
// }
++db._inx; // boilerplate code has to be here dont care about it
return db;
}
}
// we can now write our object to the database with ease:
{
Foo bar1(1);
db << "insert into test(val) values (?)" << bar1;
}
// to get it back we need to give a deserialization method:
namespace sqlite {
template<> void get_col_from_db(database_binder& db, int inx, Foo*& ret) { // again specify the type it will be used on, a pointer is necessary if you’re type has no default constructor. Otherwise a object ref does the job too.
auto member = sqlite3_column_int(db._stmt, inx); // sqlite function to read the column
ret = new Foo(member); // create or assign the return value
}
}
// now we can retrieve our object as we see fit:
{// the simple way
Bam* b3 = nullptr;
db << "select val from test" << sqlite::options::throw_on_no_rows >> b3;
delete b3;
}
{// the more secure way
std::unique_ptr<Bam> b2;
db << "select val from test" >> [&](Bam* b) { b2 = std::unique_ptr<Bam>(b); };
}
node: for NDK use the full path to your database file : sqlite::database db("/data/data/com.your.package/dbfile.db")
.
##License
MIT license - http://www.opensource.org/licenses/mit-license.php