Pinned Repositories
2DPlatformer-Tutorial
A 2D Platform Controller in Unity
ezy-slice
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
github-readme-stats
:zap: Dynamically generated stats for your github readmes
gitignore
A collection of useful .gitignore templates
KimPaivarinne
LineRenderer2D
Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer).
rust-raspberrypi-OS-tutorials
:books: Learn to write an embedded OS in Rust :crab:
Unite2017
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Unity3D-IconManager
A small script allowing you to set icons for GameObjects through code
UnityEditorGitTool
A tool which automatically saves the git hash into a text asset (Assets/Resources/GitHash) in order to use the hash at runtime.
KimPaivarinne's Repositories
KimPaivarinne/2DPlatformer-Tutorial
A 2D Platform Controller in Unity
KimPaivarinne/ezy-slice
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
KimPaivarinne/github-readme-stats
:zap: Dynamically generated stats for your github readmes
KimPaivarinne/gitignore
A collection of useful .gitignore templates
KimPaivarinne/KimPaivarinne
KimPaivarinne/LineRenderer2D
Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer).
KimPaivarinne/rust-raspberrypi-OS-tutorials
:books: Learn to write an embedded OS in Rust :crab:
KimPaivarinne/Unite2017
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
KimPaivarinne/Unity3D-IconManager
A small script allowing you to set icons for GameObjects through code
KimPaivarinne/UnityEditorGitTool
A tool which automatically saves the git hash into a text asset (Assets/Resources/GitHash) in order to use the hash at runtime.