KirillAldashkin
Regular russian school student who knows programming a bit. Mostly C#, some C++ and Java.
Irkutsk, Russia
KirillAldashkin's Stars
grainrigi/AssetsTools
Unity AssetBundle Manipulation Tool for C#/.NET
kelseyhightower/nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
CameronAavik/1brc
My C# solution to the One Billion Row Challenge
m4rs-mt/ILGPU
ILGPU JIT Compiler for high-performance .Net GPU programs
pakrym/jab
C# Source Generator based dependency injection container implementation.
paulirwin/JavaToCSharp
Java to C# converter
noties/Markwon
Android markdown library (no WebView)
picoe/Eto
Cross platform GUI framework for desktop and mobile applications in .NET
StephanTLavavej/mingw-distro
MinGW distro build scripts.
cfenollosa/os-tutorial
How to create an OS from scratch
phisiart/C-Compiler
A C compiler written in C#
ikvmnet/ikvm
A Java Virtual Machine and Bytecode-to-IL Converter for .NET
PowerShell/PowerShell
PowerShell for every system!
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
MichalStrehovsky/zerosharp
Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.
EnterpriseQualityCoding/FizzBuzzEnterpriseEdition
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
mosa/MOSA-Project
Managed Operating System Alliance Project
SunsetTeam/Sunset
Added lot of new content, planets, units and more..
sk7725/BetaMindy
A java mod of Mindustry, made for testing and doing chaotic fun.
Xeloboyo/Factoriodustry
A texturepack for mindustry, currently in dev
MindustryInside/L1337n
L1337n :: Mindustry leet speak mod
opencv/opencv
Open Source Computer Vision Library
age-series/ElectricalAge
Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.