Godot RE Tools
This software in a pre-alpha stage and is not suitable for use in production.
Introduction
This module includes following tools:
- PCK archive explorer / tester / extractor / creator.
- GDScript batch "compiler" / "decompiler".
- Resource text <-> binary batch converter.
Usage
- All module functions are accessible via
RE Tools
menu. - Decompilers additionally available as
GDScriptDecomp_{commit_hash}
GDScript classes.
var decomp = GDScriptDecomp_{commit_hash}.new()
decomp.decompile_byte_code(path)
# or
decomp.decompile_byte_code_encrypted(path, key)
var source = decomp.get_script_text()
Requirements
Godot 3.x (3.x branch) or 4.0 (master branch)
GDScript decompiler compatibility
To decompile GDScript, exact engine version that was used to compile it, should be specified.
To detect Godot version
Run ./{executable_name} --version > version.txt
.
Version strings have following formats:
- Official releases:
{major}.{minor}.{rev}.stable.official
- Development builds:
{major}.{minor}.{rev}.{build_type}.{commit_hash}
To detect GDScript version
Copy executable to the helpers
folder.
Run ./{executable_name} -s detect_bytecode_ver.gd --path .
.
Downloading and compiling
Clone this repository into Godot's modules
subfolder as gdsdecomp
.
Rebuild Godot engine as described in https://docs.godotengine.org/en/latest/development/compiling/index.html.
License
The source code of the module is licensed under MIT license.