An overhaul mod that brings in lots of buffs, tweaks and Quality of Life.
The changelog is pretty huge so let's crack on, shall we!
⏱️Reduced cooldowns. Let your consequence abilities shine!
- 🟢Siren Song
- Increased range from 25m to 30m
- Decreased cooldown from 5min to 1min
- 🔵Summon Flock
- Decreased cooldown from 6min to 2min
-
💡Now matches that of the ability duration, giving you 100% uptime!
- 🔴Raging Roar
- Increased duration from 25s to 30s
- Decreased cooldown from 4min to 1min
- Removed hunger drain
-
📝One less thing to worry about. No more buggy conga lines!
- Decreased chieftain respawn time from 90s to 60s
- Decreased baby grow time from 60s to 30s
⏱️Reduced cooldowns and massive range buffs. Let your consequence abilities shine!
- 🟢Refreshing Storm
- Increased range from 20m to 60m
- Decreased cooldown from 5min to 2min
- 🔵Flying Fish
- Increased fish amount from 7 to 8
- Increased range from 100m to 300m
-
💡Now works even when not near water. Fish airmail!
- Decreased cooldown from 5min to 2min
- 🔴Traps
- Increased lure range from 60m to 150m
- Increased poison range from 7m to 20m
- Decreased cooldown from 5min to 2min
- 🟢Fireworks
- Increased range from 25m to 30m
- Decreased cooldown from 5min to 1min
- 🔵Beastmaster
- Increased range from 50m to 150m
- Increased affected creatures from 5 to 10
- Decreased cooldown from 6min to 2min
- 🔴Fire Bombs
- Increased damage from 15 to 50
-
📝Now does some actually meaningful damage.
- Increased range from 15m to 20m
- Decreased cooldown from 4min to 1min
💸Removed cooldowns. Money is power!
- 🟢Healing Aura
- Removed cooldown
- 🔵Static Bomb
- Removed cooldown
- Increased range from 64m to 100m
- 🔴Invulnerability
- Removed cooldown
- 🟢Diplo Dervish
- Removed cooldown
- 🔵Bribe Bomb
- Removed cooldown
- 🔴Mighty Bomb
- Removed cooldown
- Increased range from 40m to 100m
- 🟢Black Cloud
- Removed cooldown
- 🔵Ad Blitz
- Removed cooldown
- 🔴Gadget Bomb
- Removed cooldown
- Increased range from 95m to 100m
- Increased FOV from 60 to 78
- Made galaxy transitions faster
-
📝Zippier going in and out of planets and solar systems!
- Increased max trade routes from 5 to 10
🎫Yep, that's right. 75% discount for their respected tools, making your empire the cheapest to buy them from!
- 🟢Social Suave
- Increased discount from 20% to 75%
- 🔵Gentle Generalist
- Increased discount from 20% to 75%
- 🔵Colony Craze
- Increased discount from 20% to 75%
- 🔴Arms Dealer
- Increased discount from 20% to 75%
- Increased ship size
- Increased ship speed
-
💡Pair with Speed Demon for even more speeeeed.
- Increased abduction beam speed
- Increased fleet ship health by 10x
- Increased base cargo capacity by 7
-
📝Given at the beginning of Space Stage when you get your Captain's Badge.
- Increased max stack size from 99 to 999
-
📝Spice traders rejoice!
- Added 2 new cargo upgrades!
-
📝With all upgrades total capacity jumps to 42 (or 3 pages).
- Collector 1 / Merchant 1
- Basic Cargo Hold 100K
- Collector 2 / Merchant 2
- Small Cargo Hold 200K
- Collector 3 / Merchant 3
- Medium Cargo Hold 300K
- Collector 4 / Merchant 4
- Large Cargo Hold 400K
- Collector 5 / Merchant 5
- Extreme Cargo Hold 500K
- Reduced Cloaking Device cooldown from 4.5min to 2.5min
-
⏱️Effective cooldown of 1min.
- Reduced Shield cooldown from 3min to 2min
-
⏱️Effective cooldown of 1min.
- Reduced Colony Incredi-Pak cooldown from 30s to 10s
- Reduced Bio Protector cooldown from 30s to 10s
- Reduced Bio Stabilizer cooldown from 30s to 10s
- Reduced Happiness Booster cooldown from 30s to 10s
- Reduced Loyalty Booster cooldown from 30s to 10s
- Reduced Spice Storage cooldown from 30s to 10s
- Reduced Uber Turret cooldown from 30s to 10s
- Reduced Embassy cooldown from 30s to 10s
💰Increased trade offer amounts!
- Colony Incredi-Pak from 2 to 10
- Atmosphere Generator from 2 to 5
- Drought Generator from 2 to 5
- Meteor Shower from 2 to 5
- Ice Storm from 2 to 5
- Asteroid Call Button from 2 to 5
- Atmosphere Freezer from 2 to 5
- Volcano from 2 to 5
- Ice Comet from 2 to 5
- Energy Mega Pack from 3 to 5
- Energy Pack from 5 to 10
- Repair Mega Pack from 3 to 5
- Repair Pack from 5 to 10
- AOE Repair from 4 to 5
- Embassy from 2 to 5
- Fireworks from 2 to 10
- Monolith from 3 to 10
- Global Mind Erase from 2 to 10
- Species Eradicator from 4 to 10
- Creature Tweaker from 3 to 10
- Supersizer from 2 to 10
- Planet Scan from 2 to 10
- Anti-Matter Bomb from 3 to 5
- Removed Sculpting and Coloring tool cooldowns
-
🎉Planet artists rejoice! No more unreasonable cooldowns.
- Added 8 new trade bundles that give you sculpting and coloring tools!
- Planet Artiste 1 / Explorer 1
- Coloring Bundle 1M
-
🖌️Includes all coloring tools.
- Sculpting Bundle 250K
-
🧱Includes all basic sculpting tools.
- Terra Bundle 500K
- Planet Artiste 2 / Explorer 2
- Gear Bundle 500K
- Cute Bundle 500K
- Crystal Bundle 500K
- Planet Artiste 3 / Explorer 3
- Tentacle Bundle 500K
- Chocolate Bundle 500K
- Colonies no longer have a chance to get destroyed when captured
- Removed terrascore building limit
-
🏭Now can place all buildings as long as planet is T1+
- Reduced House cost from 25.6K to 16K
- Reduced Entertainment cost from 12.8K to 8K
- Reduced Factory cost from 19.2K to 12K
- Reduced Turret cost from 16K to 10K
- Increased spice production by 50%
- Increased spice stored per colony from 5 to 15
- Increased homeworld spice production from 0.025 to 0.25
-
📈Better matches the rates of a normal homeworld.
- Increased max spice bought from 200 to 999
🌺Used in the making of luxurious perfumes.
- A new extremely rare spice with 2x the cost of Purple Spice
- 2% chance to spawn on Blue Stars on Red/Blue orbits
- 1% chance to spawn on Red/Yellow Stars on Red/Blue orbits
- Increased rare chance from 25% to 35%
- Increased max rares on a planet from 1 to 3
- Increased rare prices by approx. 2.2x
-
✨A great source of sporebucks, especially early game!
- 22.5K to 50K
- 45K to 100K
- 67.5K to 150K
- etc.
🚨Requires galaxy reset.
- Increased planet moon chance from 1% to 10%
- Increased planet rings chance from 10% to 25%
🚨Requires galaxy reset.
- Decreased Grox empire size from 2400 to 300
-
📝Greatly reduces the grind to destroy and makes it quite achievable.
- Decreased Grox only radius from 100pc to 30pc
- Decreased travel limit radius from 70 - 100pc to 25 - 35pc
♾️A real reward should be eternal.
- No longer uses ammo, instead drains 100 energy per use
- Decreased cooldown from 2min to 1min
- Reduced price from 5M to 1M
- Increased trade offer amount from 1 to 5
-
🧨Five times the BOOM!
- Reduced penalty from -105 to -60
💡Pair with Green Keeper, Pleasing Performance and Pirates B Gone for even fewer disasters!
- Reduced biodisaster frequency by 50%
- Reduced happiness disaster frequency by 50%
- Reduced pirate raid frequency by 50%
- Reduced Grox tease attack frequency by 50%
📝Much, much less grind to switch Archetypes!
- Removed required empire size for missions
- Reduced mission prices to 1M
- Reduced mission requirements:
- Bard - Find new rares from 25 to 1
- Diplomat - Form new alliances from 5 to 1
- Ecologist - Fill new ecosystems from 50 to 1
- Scientist - Explore new non-planetary systems from 20 to 1
- Shaman - Paint or sculpt new planets from 150 to 3
- Trader - Sell new items from 5000 to 100
- Warrior - Conquer new systems from 20 to 1
- Zealot - Create new colonies from 15 to 1
⏱️Say goodbye to those nasty cooldown timers!
- 🟢Fanatical Frenzy
- Decreased cooldown from 40min to 20min
- Reduced penalty from -105 to -60
- 🟢Cash Infusion
- Decreased cooldown from 20min to 10min
- 🟢Soothing Song
- Decreased cooldown from 10min to 2min
- 🔵Safari Vacuum
- Decreased cooldown from 10min to 10s
- 🔴Gravitation Wave
- Decreased cooldown from 20min to 10min
- Reduced penalty from -60 to -30
- 🔴Static Cling
- Decreased cooldown from 20min to 3min
-
⏱️Effective cooldown of 1min.
- 🔴Summon Mini-U
- Increased health by 10x
- 🔴Raider Rally
- Decreased cooldown from 20min to 1min
📝Overall much less grind to unlock crucial features.
- Body Guard
- Decreased conditions from 35 to 15
- 1, 3, 6, 10, 15
- Brain Surgeon
- Decreased conditions from 40 to 15
- 1, 3, 6, 10, 15
- Cleaner
- Decreased conditions from 70 to 15
- 1, 3, 6, 10, 15
- Collector
- Decreased conditions from 100 to 50
- 3, 6, 10, 20, 50
- Conqueror
- Decreased conditions from 50 to 20
- 1, 3, 6, 10, 20
- Diplomat
- Decreased conditions from 20 to 15
- 1, 3, 6, 10, 15
- Eco Hero
- Decreased conditions from 50 to 15
- 1, 3, 6, 10, 15
- Empire
- Decreased conditions from 35 to 30
- 3, 6, 10, 15, 30
- Explorer
- Decreased conditions from 500 to 100
- 10, 25, 50, 75, 100
- Frequent Flyer
- Decreased conditions from 1500 to 800
- 50, 100, 200, 400, 800
- Golden Touch
- Increased conditions from 10M to 100M
- 1M, 5M, 10M, 50M, 100M
- Gopher
- Decreased conditions from 70 to 15
- 1, 3, 6, 10, 15
- Merchant
- Increased conditions from 15M to 20M
- 500K, 1M, 5M, 10M, 20M
- Missionista
- Decreased conditions from 50 to 30
- 3, 6, 10, 15, 30
- Planet Artiste
- Decreased conditions from 250 to 100
- 3, 10, 20, 50, 100
- Sightseer
- Decreased conditions from 70 to 30
- 3, 6, 10, 15, 30
- Split Personality
- Decreased conditions from 6 to 5
- 1, 2, 3, 4, 5
- Terra-Wrangler
- Decreased conditions from 40 to 30
- 3, 6, 10, 15, 30
- Trader
- Decreased conditions from 40 to 20
- 1, 3, 6, 10, 20
- Traveler
- Decreased conditions from 100 to 50
- 3, 6, 10, 20, 50
- Wonderland Wanderer
- Decreased conditions from 12 to 5
- 1, 2, 3, 4, 5
- Zoologist
- Decreased conditions from 70 to 30
- 3, 6, 10, 15, 30
We have finally reached the end.
These are what I now consider essential for my game.
Cheers! 🥳