KittenAqua/TrainworksModdingTools

On completing a run, the second run has a bunch of units on the Clan Select screen

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On completing a run, the second run has a bunch of units on the Clan Select screen

So what seems to be happening is that when you import custom assets, a new gameobject is being created with DontDestroyOnLoad. This object hangs out at 0,0, which in battle is under the train, and after battle you can find them #58 here. So issue 57 and 58 are both caused by the custom asset for characters code creating an additional game object and just leaving it lying around in scene without changing the settings for it with DontDestoryOnLoad

Fixed for spine units, will be fixed for all units after crazyjackel completes the PNG path to static spine feature