On completing a run, the second run has a bunch of units on the Clan Select screen
Closed this issue · 3 comments
Tempus commented
On completing a run, the second run has a bunch of units on the Clan Select screen
Tempus commented
Tempus commented
So what seems to be happening is that when you import custom assets, a new gameobject is being created with DontDestroyOnLoad. This object hangs out at 0,0, which in battle is under the train, and after battle you can find them #58 here. So issue 57 and 58 are both caused by the custom asset for characters code creating an additional game object and just leaving it lying around in scene without changing the settings for it with DontDestoryOnLoad
Tempus commented
Fixed for spine units, will be fixed for all units after crazyjackel completes the PNG path to static spine feature