Tiny but strong HTTP server in Rust. Its main objectives are to be 100% compliant with the HTTP standard and to provide an easy way to create an HTTP server.
What does tiny-http handle?
- Accepting and managing connections to the clients
- Parsing requests
- Requests pipelining
- Transfer-Encoding and Content-Encoding (not fully implemented yet)
- Turning user input (eg. POST input) into a contiguous UTF-8 string (not implemented yet)
- Ranges (not implemented yet)
- HTTPS
Connection: upgrade
(used by websockets)
Tiny-http handles everything that is related to client connections and data transfers and encoding.
Everything else (parsing the values of the headers, multipart data, routing, etags, cache-control, HTML templates, etc.) must be handled by your code. If you want to create a website in Rust, I strongly recommend using a framework instead of this library.
Add this to the Cargo.toml
file of your project:
[dependencies]
tiny_http = "0.6"
Don't forget to add the external crate:
extern crate tiny_http;
use tiny_http::{Server, Response};
let server = Server::http("0.0.0.0:8000").unwrap();
for request in server.incoming_requests() {
println!("received request! method: {:?}, url: {:?}, headers: {:?}",
request.method(),
request.url(),
request.headers()
);
let response = Response::from_string("hello world");
request.respond(response);
}
Tiny-http was designed with speed in mind:
- Each client connection will be dispatched to a thread pool. Each thread will handle one client. If there is no thread available when a client connects, a new one is created. Threads that are idle for a long time (currently 5 seconds) will automatically die.
- If multiple requests from the same client are being pipelined (ie. multiple requests
are sent without waiting for the answer), tiny-http will read them all at once and they will
all be available via
server.recv()
. Tiny-http will automatically rearrange the responses so that they are sent in the right order. - One exception to the previous statement exists when a request has a large body (currently > 1kB), in which case the request handler will read the body directly from the stream and tiny-http will wait for it to be read before processing the next request. Tiny-http will never wait for a request to be answered to read the next one.
- When a client connection has sent its last request (by sending
Connection: close
header), the thread will immediately stop reading from this client and can be reclaimed, even when the request has not yet been answered. The reading part of the socket will also be immediately closed. - Decoding the client's request is done lazily. If you don't read the request's body, it will not be decoded.
Examples of tiny-http in use:
- heroku-tiny-http-hello-world - A simple web application demonstrating how to deploy tiny-http to Heroku
- crate-deps - A web service that generates images of dependency graphs for crates hosted on crates.io
- rouille - Web framework built on tiny-http
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in tiny-http by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.