I left everything backwards compatible so you can still use it like before with just
exports["boostinghack"]:StartHack()
-- With my edit there is 2 new options you can use if you leave blank it will randomize like before!
-- new Options are --
-- diff = 'easy' -- 'medium' -- 'hard' -- 'expert'
-- time = 20 -- IN SECONDS not MS
--- Example
exports["boostinghack"]:StartHack('expert', 10) -- this will start expert hack(Harder Symbols)
-- THIS does Randomize what symbols it will give you sometimes you still have a small chance of getting easy symbols still! Most the time its only about a 10% chance of getting easier ones on hard/expert.
Repackaged version of https://github.com/sharkiller/ hackingdevice minigame into a FiveM resource. All credits go to him/her.