Kneelawk/WiredRedstone

Compatibility Check broken when using Velocity Proxy

Closed this issue · 3 comments

When using the velocity proxy with wired redstone the check that happens when a player logs onto the world always fails even if both client and server are in sync.

image

Without using the velocity proxy this test works as expected and the user is allowed to join. (tested using LAN)

Tested using the following modpack https://github.com/KenzieMac130/KenziePack

This is because you are using LOGIN phase networking. It's incompatible with proxies as you are already in the PLAY phase when connecting to the actual server

Ok, I'll probably have a config option to switch the syncing to happen during PLAY phase instead of LOGIN phase, and another config option to just disable syncing entirely.

Ok, this should be fixed in v0.4.16+1.19.2 available on Modrinth and CurseForge.