A set of music visualizer experiments in rust.
To run in the dev environment, run:
./run-dev.sh
Be sure you have built ffmpeg beforehand though, using:
./build-ffmpeg.sh
This currently only builds on Linux. I do not currently plan to support other operating systems.
To build, run:
./build-ffmpeg.sh
./build-release.sh
./build-dist.sh
Theoretically, building on Max OS X would involve using install_name_tool
to change the rpath
of the release
executable to be local like what is done on Linux currently. On Windows, one would just need to put all the .dll
files
in the same directory as the executable and that should get it to work.