KoKuToru/koku-xinput-wine

Think this would work on mac?

Opened this issue · 5 comments

I managed to link it (came out as a dylib file). xinput is a X11 extension/plugin or something right? so theoretically it should work?

Need to wait for beta to start I guess to see.

Uhm, sorry no idea, never used MAC.

XInput is Microsofts gamepad api, it's not the same as xinput (X11) !
My code uses SDL1.2 or SDL2.0 to emulate the XInput Microsoft gamepad api, for wine.

With BETA you mean the FFXIV 2.0 Beta ? If yes, you can still test the library with the ffxivconfig.exe from 1.0

LD_PRELOAD doesn't exists for MAC, as you can see here: http://stackoverflow.com/questions/9073854/libfaketime-and-mac-os-ld-preload

You need to use DYLD_INSERT_LIBRARIES, let me know if it works.

Ah ok. I don't have ffxiv1.0 still installed unforunatly.

On 13 June 2013 23:33, Luca Béla Palkovics notifications@github.com wrote:

Uhm, sorry no idea, never used MAC.

XInput is Microsofts gamepad api, it's not the same as xinput (X11) !
My code uses SDL1.2 or SDL2.0 to emulate the XInput Microsoft gamepad api,
for wine.

With BETA you mean the FFXIV 2.0 Beta ? If yes, you can still test the
library with the ffxivconfig.exe from 1.0


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-19386215
.

Well I just tested in the BETA, sadly I have bad news, first the graphic
flickers a lot whicih was in previous phase much better..
Second my library doesn't work to 100%, it looks like FFXIV now check 2
times for gamepads. My library only fake the results for the first time..
Means in the intro-screen gamepad works, and ingame it stops working.. need
to fix this..

The play button doesnt showing up so I couldnt get out of the launcher.

I got a ps3 code though so im not so worried. And I: dont think dual boxing will be as easy as XI heh.

Hi guys, did you have any success? I wasn't able to link it because of architecture issue.