Issues
- 0
Dead code types in kha.internal.*Callback
#1497 opened by RblSb - 1
Allow clearing RGBA64 image with 16 bits color channels.
#1495 opened by e2002e - 4
[HTML5] Canvas has fixed size in the browser and its scale is proportional to the windows initial size
#1492 opened by moisesjpelaez - 0
uncompress() not implemented for MobileWebAudioSound, but compressed sounds possible on mobile html5
#1489 opened by MoritzBrueckner - 5
Native Library headerCode file not found
#1485 opened by ClintFlames - 1
Compute shaders.
#1483 opened by e2002e - 4
- 3
Troubles with pcre2 and HX_SMART_STRINGS
#1461 opened by posxposy - 1
Update webvr to webxr as mentioned it has been left for a while. Also the webAR features for webxr make it a useful update.
#1468 opened by Moykul - 1
WebGPU support to Kha
#1467 opened by ElectronDes - 0
- 3
Windows PCRE Errors
#1464 opened by bojjenclon - 0
Android Renders Only Last Texture
#1460 opened by RuiCuco - 2
Kha compute shader shaderstoragebuffer compiling error
#1452 opened by Ron5s - 1
Intermittent crashes if HXCPP_GC_MOVING is enabled.
#1451 opened by davidmaletz - 0
- 10
Image.unlock() doesn't update Image.at() results
#1437 opened by RobDangerous - 1
Binding specific mip-levels for images
#1407 opened by MoritzBrueckner - 3
VSync-like behaviour even tho it is off, but only when the App Window is focused
#1434 opened by Simonrazer - 1
[Windows] Assets.loadBlobFromPath never gets to trigger a success or failure callback.
#1433 opened by edwood-grant - 0
[HL] Matrix uniforms are incorrectly transposed
#1429 opened by MoritzBrueckner - 3
- 7
- 4
- 4
g2.drawImage() issue on android target
#1424 opened by joydance - 3
Ucs2 only supports flash and js
#1423 opened by joydance - 3
Reuse ide completion server for faster builds
#1391 opened by RblSb - 8
[WebGL] Support for Uniform Buffer Objects
#1365 opened by QuantumCoderQC - 6
- 0
No stencil buffer write with direct3d11/12
#1416 opened by lampysprites - 0
No Audio on MacOS and iOS
#1413 opened by codescapade - 3
- 0
- 4
- 2
Problems with default graphics target on Windows 11
#1380 opened by smallfx - 1
Problems with setting uniform float on opengl (observed on Windows 11 and HTML5)
#1381 opened by smallfx - 8
I recieve `Uncaught TypeError: fullscreen error` when i attempt to set the window to fullscreen
#1379 opened by jrdoughty - 1
Full Screen fails to work
#1378 opened by jrdoughty - 10
Compiling hxcpp projects stopped working on Windows (even for empty example)
#1346 opened by MoritzBrueckner - 2
- 1
- 6
- 4
Crash on Windows with d3d11 target
#1367 opened by posxposy - 0
- 3
- 4
HL/hxcpp: audio2.Audio.samplesPerSecond is 0
#1360 opened by MoritzBrueckner - 1
linux native memory leak
#1358 opened by sh-dave - 2
- 0
Passing array uniform doesn't work on Metal
#1352 opened by BlackGoku36 - 1
HTML5 - GPU / Game engine optimised textures
#1351 opened by onelsonic