WebGPU Graphics Library
Context
Pipelines
VertexInput
VertexOutput
Uniforms set
Draw call
https://toji.dev/webgpu-best-practices/bind-groups.html
A bind group:
- is set with a single call during rendering pass
- can contain multiple bind entries
A bind entry:
- binds a single resource
A bound resource is one of:
- GPUBufferBinding
- GPUSampler
- GPUTextureView
- GPUExternalTexture
A buffer binding may be:
- A uniform value/structure
- A storage buffer