/Kohina-Run

Kohina!Run is a relaxing RPG where your ultimate goal is to make a bowl of noodles. You play as Kohina to solve puzzling challenges and interact with NPCs to find and cook ingredients. (2018)

Primary LanguageVisual Basic .NET

Kohina!Run

Made in 2018 as a Grade 11 Computer Science Final Project with Jessica Bradley and Aparna Hariharan.

Kohina!Run is a relaxing RPG where your ultimate goal is to make a bowl of noodles. You play as Kohina to solve puzzling challenges, fight off thieves, and interact with NPCs to find and cook ingredients.

View Demo

Built With

  • Visual Basic
    • Windows Forms App (.NET Framework)
  • SAI Paint Tool

How to Play

  1. Find all the ingredients on the list
  2. Interact with your environment and NPCs to find mini-games to beat and get an ingredient as a prize
  3. Beware of Inugami, he will randomly come and steal one of your items in your inventory. You have to find him around town to get your item back.
  4. Cook your bowl of noodles!

note: you can play the mini-games by themselves if you go to the mini-game tab from the main menu

Download the Game here

Features

Save and Load

Once you save a game, your placement on the map, inventory (what you have, and what was taken) and the amount of 💴 you have is kept track of in .txt files that come along with the game.

You can manipulate the files and beat the game instantly, but what's the fun in that.

Inventory Management

Also kept track in .txt files. Items in your inventory can be taken by the 🦊 Swiper-like Inugami.

Animation and Player Movement

Drew out multiple frames of the sprite, and depending on what movement key was pressed, a timer would run and quickly display different frames of the sprite to mimic walking.

Collison Detection

Placed transparent boxes to where the walls should be, and checked if Kohina was colliding with any of them.




this project will not be developed any further (2018)