Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers. Most of the item ideas listed were sourced from the ideas channel on the official discord, and as such the ones that were I will list the person that came up with the idea next to them.
Discord: https://www.discord.gg/WNap5qcPf6
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Version 0.7.0 will include a new survivor, we're building up to that.
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Make Unstable Design's spawn behavior configurable between individual per player or similar to halcyon seed.
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Will be adding more custom VFX/SFX to the Jar of Reshaping now that I'm more familiar with effect networking.
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Implement Active Dodging for Weighted Anklet.
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Add itemstatsmod and betterui buff description support to Zenith Acceleration and Sanguine buff.
[0.6.3]
- Adds Sanguine Elites. Elite buff icon was done by FOG, display model done by Ragon. The elite type grants abilities similar to the regular imps, including bleed on hit and a special dash ability. Players get invulnerability during the dash state but have a mandatory cooldown period between uses of the dash. AIs get the ability to chain dash if their enemy is too far away, but if they dash too often in too short of a period they get stunned.
- Added Zenith Accelerator, a lunar that decreases your attack speed initially but you gain it back and then some with continuous hits. If it's too powerful, I'm going to add another downside. We'll see.
- Fixed memory leak issue from using the tracer from Mul-T's nail. It doesn't clean up its smoke.
- Added a temporary visual effect to Jar of Reshaping's opening.
[0.6.2]
- Adds Artifact of the Journey. When enabled, stages will be chosen randomly. The dream seers in the bazaar will also be randomized. After every 5 (or stages per loop) amount of stages, a Primordial Teleporter will be placed.
- Fixed Heart of the Void's overlay pulling from the wrong material. You can no longer be thick and veiny after reviving by it.
- Fixed a rare culture specific issue regarding using "ToLower" to do a dictionary lookup. It's now culture invariant.
[0.6.1]
- Fixed odd infinicombo Nail Bombing. It can no longer proc from a hit with 0 proc coefficient.
- Fixed readme.
[0.6.0]
- Added Nail Bomb.
- Added sounds for Nail Bomb.
- Switched Nail Bomb from Projectile to Bullet Attack.
- Fixed weird config naming issue with the enable sounds options on some configs.
[0.5.10]
- Gave death rewards to Artifact of Progression and Artifact of Regression spawned enemies.
- Gave death rewards to Artifact of the Nightmare full enemies.
- Networked sounds introduced in 0.5.9.
- Updated Mod Icon
- Removed Brushed Metal Texture on some models. It made them look weird in engine.
[0.5.9]
- New Models and Textures for quite a handful of Items/Equipment by Ragon.
- Added Artifact of the Nightmare. Upon spawn, non-boss enemies are granted 1-4 lunar heresy items.
- Added Artifact of Progression, a contrast to Regression, enemies evolve into stronger forms over time.
- Added sounds for Accursed Potion, Unstable Design, Artifact of Progression, and Engineers Toolbelt. These still need networked, which I will do next version.
- Remade Accursed Potion Lore.
- Changed the mesh of the Lunar Chimera spawned by Unstable Design. It is now the old mesh before Hopoo Games changed it.
- Various Bug Fixes and feature Improvements that I forgot to record on the changelog.
- Removed Blaster Sword Particle System Glow, Added Blaster Sword Material controlled glow instead
- Removed the Stathooks module from this mod. I now use the one bundled into R2API.
[0.5.8]
- Fixed Giganto Toolbelt, the Engineers Toolbelt should now be a normal size as a drop.
- Removed my sanity, and sleep today.
Ragon - Overhauled quite a few of my models to be awesome looking. Provided Models and Textures for them that allow them to shine visually. They also participate in development talks about Aetherium, and provide some quality ideas for new mechanics.
BordListian - Basically co-dev support in creating this and playtesting.
ThinkInvis - I learned a whole lot of things from their Classic Items mod. Thanks to them for authorizing me to use TILER2's stathooks in my itembase, it was integral in getting it off the ground.
Chen - Fixed turrets teleporting into the ground with Inspiring Drone. Provided me a snazzy build event to let me test things faster now. Put in a ton of work to highly improve the Inspiring Drone's code as well, can't thank them enough for it.
KingEnderBrine - Helping out with some questions regarding Item Displays, and providing a useful helper mod to speed up my IDRS creation.
Harb - For providing the ILHook from their HarbCrate mod, which allows Bloodsoaked Shield and Shielding Core to be able to provide some base shields, and also providing a reflection autodiscovery feature for my items and equipment.
RyanP - We reference his void implosion (from his Flood Warning warden elites) as basis for our void implosion, albeit modified a bit to work for our item.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
Rico - For the above, and for creating a timer component for me to fix an annoying Voidheart issue that I couldn't solve.
Rolo - For providing a projectile code example, which allowed us to use it as a basis to create Blaster Sword with heavy modifications.
GrimTheWanderer - Playtesting.
WaltzingPhantom - For providing alternative icon art for Feathered Plume, Blood Soaked Shield, Shark Teeth, and Shielding Core!
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
753 - Providing a crystallization shader for me to use in the future.
Lorc (Https://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.
FilterForge (Https://www.filterforge.com/) - For providing a good deal of the base for my normals. Awesome plugin library, I recommend it.
FOG - Providing an elite buff icon for Sanguine Elites.