Pinned Repositories
BloomFilter-for-Monogame-and-XNA
A bloom filter module, which can easily be added to existing applications. Solution includes sample
ColorGradingFilter-Sample
A color grading / correction filter for Monogame and XNA.
DeferredEngine
A deferred engine created with monogame
FormatterExtension
Work in Progress
FusionCompute
Kinect Fusion realized with OpenGL Computer Shaders
GifAnimationSample_Monogame
port of http://xnagif.codeplex.com/
Modelviewer
3d model viewer for Monogame
Object-Space-Engine
ShaderPlayground
smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
Kosmonaut3d's Repositories
Kosmonaut3d/DeferredEngine
A deferred engine created with monogame
Kosmonaut3d/BloomFilter-for-Monogame-and-XNA
A bloom filter module, which can easily be added to existing applications. Solution includes sample
Kosmonaut3d/ColorGradingFilter-Sample
A color grading / correction filter for Monogame and XNA.
Kosmonaut3d/Modelviewer
3d model viewer for Monogame
Kosmonaut3d/FusionCompute
Kinect Fusion realized with OpenGL Computer Shaders
Kosmonaut3d/Object-Space-Engine
Kosmonaut3d/ShaderPlayground
Kosmonaut3d/GifAnimationSample_Monogame
port of http://xnagif.codeplex.com/
Kosmonaut3d/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
Kosmonaut3d/FormatterExtension
Work in Progress
Kosmonaut3d/kosmonaut3d.github.io
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