Parkour Fortress: Redux adds Mirror's Edge-style parkour movement mechanics into Team Fortress 2. Its maps are prefixed by pf_
. The mod is a from-scratch, backward-compatible recreation of Jonas Kaerlev's Parkour Fortress mod from 2011.
Here are the movements and features added by this mod:
- Sideways wall-running, vertical wall climbing
- Ledge-hanging, wall kick-offs
- Sliding
- Pipe/ladder climbing
- Openable doors
- Long-jumps/leaps
- Grindable rails
- Ziplines
- Vaulting over small objects/fences
- Speed/momentum system
- PvP mechanics, pick-up weapons
- And much more...
This version of the mod does NOT come with a timer. The maps are built for use with a proprietary timer that we don't have the authority to release, but it shouldn't be hard for a third party solution to be made with the same naming scheme for the baked in map triggers. See the mapping guide for more information.
This version of the mod also does not come with the tutorial functional. We scrapped an implementation that used cookies to store the tutorial in favor of a MySQL implementation- which was an awful idea in hindsight, but it works, so we haven't reverted it. The tutorial code is still included, in case anyone wants to code it back in.
MetaMod 1.10.7-dev
SourceMod 1.10.0.6512
DHooks 2.2.0-detours7
TF2 Econ Data 0.16.6
Find our mapping guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2198515304
This code is licensed under the GNU General Public License, version 3. (GPLv3). See LICENSE for more information.
Programming Lead - ScrewdriverHyena (Jonathan S.)
Programming Support - Nami (Nami), oWave (Tobias K.), Lucas Nimny (Tyler S.), NotPaddy (Patric O.), Mikusch (Norman M.)
Assets Lead - Beepin (Nate B.)
Assets Support - Sunmane/JJ (Sean C.)
Tutorial Art - Ben Sadfleck
Viewmodels - Kirillian
Original Parkour Fortress Code - MekuCube (Jonas K.)
Original Parkour Fortress Assets - Werbad, Vincentor, Lampenpam, Scarness, Turtlez (Daryn M.)
Early Alpha Code - Muffinoota (Ian M.), Leechertyper