/Storytale

Primary LanguageKotlinApache License 2.0Apache-2.0

Frame 482360

Incubator

Storytale

Storytale is a Compose Multiplatform library designed to help developers more easily test their written @Composable components. It offers convenient and concise APIs, along with a well-designed editor to simplify the testing process.

Since Storytale is still in the early stages of development, the api is marked as unstable, but this section will also show you how to use Storytale to write code for your components, so let's get started! 🌟

βš™οΈ Getting Started

1. Setup

Import Dependencies

using Version Catalog

libs.versions.toml

[versions]
storytale = "1.0"

[plugins]
storytale = { id = "org.jetbrains.compose.storytale", version.ref = "storytale" }

build.gradle.kts root level

plugins {
  alias(libs.plugins.storytale) apply false
}

build.gradle.kts app level

plugins {
  alias(libs.plugins.storytale)
}

Storytale is published on Maven Central, so if you haven't defined the repository yet, please do it:

repositories {
  mavenCentral()
}

2. Create Sourcesets for Storytale on the target platform (for multi-platform projects)

Storytale can be used for Compose Multiplatform projects. To start using the Storytale API, you need to define a sourceset for the component you want to test (for example, it might only be used for Android/iOS platforms, or it could be common for all platforms).

In your app's 'src' folder, go to New -> Directory:

image

3. Usage

Now, your project structure will look like this:

└── src/
    β”œβ”€β”€ androidMain
    β”œβ”€β”€ commonMain
    β”œβ”€β”€ xxxxxStories/
    β”‚   └── kotlin
    └── desktopMain

Let's try to write a simple function in commonMain:

commonMain/PrimaryButton.kt

@Composable
fun PrimaryButton(onClick: () -> Unit, enabled: Boolean = true) {
  Button(onClick = onClick, enabled = enabled) {
    Text("Click me!")
  }
}

commonStories/kotlin/PrimaryButton.story.kt

import org.jetbrains.compose.storytale.story

val `PrimaryButton default state` by story {
   PrimaryButton(onClick = {})
}

Next, let's run the desktopStoriesRun command, you can find it in the project/Storytale section on the right side of the Gradle panel.

image

If you can't find all Gradle tasks containing Storytale after syncing, check if this option is enabled:

settings->Experimental

image

Building and Contributing

For your first build of Storytale, you need to comment out alias(libs.plugins.storytale) in the build.gradle.kts file under the examples module (if it’s not already commented). Then, sync Gradle.

Once the sync is successful, uncomment it and sync again, then run ./gradlew publishToMavenLocal.

At this point, if you see these Storytale Gradle tasks, it means you’ve successfully set up the project and can start contributing! :)

image

Before running XXXXStoryRun, you need to run ./gradlew publishToMavenLocal to deploy the latest changes if you've modified any part of the code (except for examples module)

About project structure

.
└── modules/
    β”œβ”€β”€ compiler-plugin
    β”œβ”€β”€ gallery
    β”œβ”€β”€ gradle-plugin
    └── runtime
compiler-plugin

Includes the entry point of the Storytale compiler plugin and its related features.

gallery

The gallery represents the final, fully functional multi-platform application that is produced by Storytale.

gradle-plugin

All aspects related to building Storytale, including various Gradle tasks, generating Storytale apps for different platforms, and so on.

runtime

The runtime module is designed to provide developers with essential APIs during the coding process