/ShantenCalculator

Shanten Calculator for Riichi Mahjong

Primary LanguageC#

Riichi Mahjong Shanten Calculator

This is a calculator for the shanten of a hand in Riichi Mahjong. We utilize a recursive depth first search to deconstruct the hand and get the best result. Other approaches to this problem utilize a database of hands and their shanten to minimize calculation time down to O(1) though this does come with a runtime overhead of a dictionary with ~500k entries. Here I wanted to see how challenging the algorithmic approach would be. It was challenging indeed.

Installation

Requires the dotnet6 runtime. Just pull and run.

The program comes with a small console ui that allows you to input a hand and have it checked.

Shanten

A hand in Riichi Mahjong consists of 14 tiles. Shanten is the minimum number of tiles necessary to get to a "ready" (tenpai) hand. A shanten of 0 means the hand is tenpai. A shanten of 1 means one more tile is necessary to get to tenpai.

Approach

We can calculate a simplified shanten easily in our head. 8 - (number of triplets or runs) * 2 - (number of partial sets or pairs). However we also may choose to go for a hand consisting of 7 pairs, or one consisting of 13 unique terminals or honors. Also, a regular hand consists of 5 groups of which one must be a pair. So if we have 6 groups, we may only count 5. Or if we have 5 groups without a single pair we can only count 4 groups (see this wiki for more info).

These extra conditions make an algorithmic approach nontrivial from a complexity perspective, which is why the data-driven precalculated approach is quite popular especially in online engines, see this blogpost for more info.

So we end up splitting the hand into its 4 suits and tackle each individually. The honor tiles are trivial as they cannot form runs. On each suit we perform a recursive depth first search where we recurse over all possible sets, runs, partial groups and pairs (see MeldFinder.cs). The above specified conditions and final number are implemented in Shanten.cs. There are several more hidden implementation details such as prioritizing triplets and pairs over runs over partial sets because of group count restrictions and the requirement for a pair.

Testing

Tenhou provides an easy webclient for double checking results. We can randomly generate a hand, manually run it through Tenhou and then compare. See shanten_tests.txt for test cases.