This is a repository of open-source code to accompany a series of OpenGL articles on http://tomdalling.com/
List of articles:
- Getting Started in Xcode, Visual C++, and Linux
- Textures
- Matrices, Depth Buffering, Animation
- Cameras, Vectors & Input
- Model Assets & Instances
- Diffuse Point Lighting
- More Lighting: Ambient, Specular, Attenuation, Gamma
Migration notes for OpenGLES 2.0 based iOS can be found here: http://whackylabs.com/rants/?p=769
Thanks to Martin (SpartanJ) Golini for the Linux ports.
Thanks to Sidharth Juyal of Whacky Labs for the iOS ports.
Licensed under the Apache License, Version 2.0. See LICENSE.txt.