KreuzKummelll
I thrive with Unity3D - ML Agents, ECS/DOTS, Terrain Tools, UI Builder & macOS/iOS - SceneKit, ARKit, CoreML, CLI, Vapor experimenting THREE.JS, TypeScript
Northern California
Pinned Repositories
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
ClassicToHybrid
A look into how to implement Hybrid ECS in a classic Unity Project
CSP
A simple framework for Constraint Satisfaction Problems
dang-halibut_tours.github.io
Digital-Accents
Essay-I-Say
Essay I Say uses CreateML trailed ML models to classify texts as an essay type — Argumentative, Descriptive, Expository, Narrative, Persuasive. Essay I Say also preforms classification on other grammatical parts of text inputs of a single clause. One can classify clauses for their Voice [active, passive], Time[present, past, future], aspect [continuous, simple], and x-ended questions [open, closed]. The intention is to create an input system for a text based game that focuses heavily on grammatical analysis. The ML models allow input to be predicted rather than calculated, which allows for words to be misspelled and other typos to not be large hindrances during classification.
Essay-I-Say-ios14
A Grammar classification app that received text input and classifies the Voice, Time, and Aspect of a clause. Essay I Say also classifies longer texts into a essay type.
even-twyre-poetry
Farmhouse
Farm -> House
FarmhouseCore
KreuzKummelll's Repositories
KreuzKummelll/FarmhouseCore
KreuzKummelll/AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
KreuzKummelll/ClassicToHybrid
A look into how to implement Hybrid ECS in a classic Unity Project
KreuzKummelll/CSP
A simple framework for Constraint Satisfaction Problems
KreuzKummelll/dang-halibut_tours.github.io
KreuzKummelll/Digital-Accents
KreuzKummelll/Essay-I-Say
Essay I Say uses CreateML trailed ML models to classify texts as an essay type — Argumentative, Descriptive, Expository, Narrative, Persuasive. Essay I Say also preforms classification on other grammatical parts of text inputs of a single clause. One can classify clauses for their Voice [active, passive], Time[present, past, future], aspect [continuous, simple], and x-ended questions [open, closed]. The intention is to create an input system for a text based game that focuses heavily on grammatical analysis. The ML models allow input to be predicted rather than calculated, which allows for words to be misspelled and other typos to not be large hindrances during classification.
KreuzKummelll/Essay-I-Say-ios14
A Grammar classification app that received text input and classifies the Voice, Time, and Aspect of a clause. Essay I Say also classifies longer texts into a essay type.
KreuzKummelll/even-twyre-poetry
KreuzKummelll/Farmhouse
Farm -> House
KreuzKummelll/HeroKnight-ML
A 2D platform that uses MLAgents for AI
KreuzKummelll/HoldSpaceForMyTribe
A game
KreuzKummelll/inky-rpg-example
An open-world RPG made with Inky
KreuzKummelll/PennyFramework
KreuzKummelll/primordial-particle-system
KreuzKummelll/smalli.world.earthbound-release
KreuzKummelll/smalli.world.textualreality.json
KreuzKummelll/smalli.world.themarblematrix
KreuzKummelll/Snake3.0
Snake
KreuzKummelll/Soccer-Shooter
KreuzKummelll/space_donut
KreuzKummelll/Spidership
A 3d galactic adventure with lots of lasers. Using — trying to — Unity.Dots Entity Component System.
KreuzKummelll/SwiftRPG
KreuzKummelll/SwiftUIKeyboardHost
SwiftUI keyboard helper to prevent issues of keyboard sliding up and cover TextField
KreuzKummelll/U.Galaxy-Shooter
2D Space Shooter of Course!