Zelda 3 Randomizer Template ASM
How to create the bps patch:
- Assemble the ROM with asar (recommend to use a copy of original rom)
asar LTTP_RND_GeneralBugfixes.asm copy_original_rom.sfc
(copy_orignal_rom.sfc is now assembled_rom.sfc)
- Use flips to create a bps file
flips original_rom.sfc assembled_rom.sfc base2current.bps
- Update RANDOMIZERBASEHASH in DR with the md5 sum of assembled_rom.sfc. And put base2current.bps in the data directory.