Creates three cities with 2 disease points on the board |
0 minutes |
Seattle: diseaseCount: 0, Paris: diseaseCount: 0, Tokyo: diseaseCount: 2. |
"Infect" a city |
Seattle: diseaseCount: 0, Paris: diseaseCount: 0, Tokyo: diseaseCount: 2 - => Infect Paris |
Seattle: diseaseCount: 0, Paris: diseaseCount: 1, Tokyo: diseaseCount: 2 |
"Infect" a city after two minutes of time |
Seattle: diseaseCount: 0, Paris: diseaseCount: 0, Tokyo: diseaseCount: 2 - => Infect Paris at 2 minute timer |
Seattle: diseaseCount: 0, Paris: diseaseCount: 1, Tokyo: diseaseCount: 2 |
"Infect" a same city after another two minutes of time |
Seattle: diseaseCount: 0, Paris: diseaseCount: 1, Tokyo: diseaseCount: 2 - => Infect Paris at 4 minute timer |
Seattle: diseaseCount: 0, Paris: diseaseCount: 2, Tokyo: diseaseCount: 2 |
"Infect" nearby cities when the diseaseCount limit is maxed out at 3 |
Seattle: diseaseCount: 0, Paris: diseaseCount: 3, Tokyo: diseaseCount: 2 - => Infect Paris |
Seattle: diseaseCount: 1, Paris: diseaseCount: 3, Tokyo: diseaseCount: 3 |
Randomize the city infections - every 2 minutes, the total of the existing diseaseCounts increases by 1 |
Seattle: diseaseCount: 1, Paris: diseaseCount: 1, Tokyo: diseaseCount: 1 - => Infect X at 2 minute timer |
Seattle: diseaseCount: 2, Paris: diseaseCount: 1, Tokyo: diseaseCount: 1 |
construct a player class starting off with no moves |
New game - 0 minutes |
Player created |
Player earns 1 move after 1 minute |
Player: moveCount: 0, => 1 minute |
Player: moveCount: 1 |
Player earns 1 move after 2 minutes |
Player: moveCount: 1, => 2 minutes |
Player: moveCount: 2 |
Player can "treat" disease in a city as 1 move |
Player: moveCount: 1, Seattle: diseaseCount: 1, Paris: diseaseCount: 1, Tokyo: diseaseCount: 1 -- "treat" Seattle |
Player: moveCount: 0, Seattle: diseaseCount: 0, Paris: diseaseCount: 1, Tokyo: diseaseCount: 1 |
construct an active location feature for the "player" |
0 minutes |
Player is "in" Seattle |
Player can travel to a nearby city as 1 move |
Player: moveCount: 1, location: Seattle; Seattle: diseaseCount: 1, Paris: diseaseCount: 1, Tokyo: diseaseCount: 1 -- move to Paris |
Player: moveCount: 0, location: Paris; Seattle: diseaseCount: 1, Paris: diseaseCount: 1, Tokyo: diseaseCount: 1 |