Seems to be a bug in Fight.Create
Kromster80 opened this issue · 0 comments
Kromster80 commented
in constructor we do
if KMStepIsDiag(fUnit.GetPosition, fOpponent.GetPosition) and not TKMUnitWarrior(fUnit).IsRanged then
IncVertex(fUnit.GetPosition, fOpponent.GetPosition);
without checking if it's already in use