An experimental implementation of Zombie Escape in Counter-Strike 2 using the Lua VScript API.
Join our Discord for development discussion and to keep up to date!
Copy both the scripts
and cfg
directories to your game/csgo
folder. If you've already made changes to your server cfg's, you may want to just copy the contents of ours in instead.
Knockback will not function out of the box, as Movement Unlocker is required similar to CS:GO. See instructions on manually patching Movement Unlocker here until there is some plugin API available to do it in.
You can find the documentation of various Zombie:Reborn features here.
You can find the current issues with CS2 we'd like to report to Valve here.
It is currently unknown how the plugin ecosystem is going to work on CS2, see the AlliedModders wiki entry on this for more information. We currently foresee a few possible outcomes of how this repository may be useful:
- Allowing for testing of the Zombie Escape gamemode during these next few months of the CS2 beta, allowing us to test maps & identify potential engine issues
- In the event a SourceMod equivalent is not yet ready on CS2 launch, this can be used to have ZE servers running day one
- In the event of a SourceMod equivalent choosing to expand on VScript, we will have a solid codebase already existing in Lua that we can switch to using custom functions where applicable