/FluffyBreakdowns

Replaces the completely random breakdowns with an actual game mechanic.

Primary LanguageC#OtherNOASSERTION

RimWorld 1.2

Replaces random breakdowns with a maintenance requirement.

Features
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.

To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.

Notes
I'm very interested in any feedback on how these changes affect the difficulty of the game. I've tried to balance it so that it's not too hard/easy - but I'm just one person with one playstyle.

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Contributors

  • duduluu: Chinese translations
  • Gabriel David: Brazilian Portuguese translation
  • Well-sp: Russian translation
  • 53N4: Spanish translation
  • rw-chaos: German translation
  • Phezzan: Extend base component lifetime range
  • Blopi: French translation

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here

Older versions
All current and past versions of this mod can be downloaded from GitHub.

License
All original code in this mod is licensed under the MIT license. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

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Version
This is version 4.4.54, for RimWorld 1.2.2719.