pw_MayaToHoudiniChannelExport
This script is designed to export animation channels from Maya to Houdini CHOP files. A format that Houdini understands as CHOP channels (*.clip). You do not require any additional plug-ins or scripts to read the data in Houdini.
Supports any number of attributes from channelBox. You only need to select an attribute and add it to the list.
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One file can have any number of channels. Very convenient for transferring character animation or mocap
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Automatic determination of clip length from minimum and maximum values of animation curves
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Saving export settings in Maya scene or to a disk file
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Batch-mode to export several FBX files with animation
Video Tutorial
Installation:
- Install maya_to_houdini_channel_exporter
Copy the folder maya_to_houdini_channel_exporter to the library for Python-modules. For example at:
<MAYA_INSTALL>\Python\Lib\site-packages
# or
<DOCUMENTS>\maya\scripts
But better wai is cr copy to you custom path and update PYTHONPATH environment.
- Run
or at:
~ \ maya \ 2018 \ scripts
Open Script Editor and run the code
import maya_to_houdini_channel_exporter
maya_to_houdini_channel_exporter.show ()
API
To use exporter without UI use module channelExporter
from maya_to_houdini_channel_exporter import channelExporter
channelExporter.export(
channels=['object1.tx', 'object1.ty', 'object1.tz'],
outFile='/path/to/file.clip',
frange=[0, 100],
options=dict(scale=1)
)
# using preset
channelExporter.export_from_preset('path/to/preset.ext', outFile='/path/to/file.clip')