A package of 3 variations of a pixel burn effect made with Unity shaders. The first two shaders add a burn effect to sprites as well as 3D meshes. The third shader allows you have a mesh appear/disappear with a burn effect.
For a detailed tutorial on creating the pixel burning effect, you can check out my site.
Download the package from Releases and import it into your Unity project.
There isn't much to setup, reference the Demo scene provided to see each effect applied to an object.
Shader parameters exposed in the editor should give you full control over each effect.