KyleBanks/scene-ref-attribute
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
C#MIT
Stargazers
- aliayan15Vilnius
- ANU-CHEEKI-BREEKIANU
- BlackKing72São Paulo, Brasil
- cmharrisParlay Creative
- corey-underdownOctopus Deploy
- Cronoo
- daltonks@CoterieInsure
- devindazzle@twoFly3
- Diogo-QueirozToronto, ON, Canada
- dyburke
- enpiechEgitech
- gamedevCloudy@GAME-OH
- HaapavuoPlease Be Patient Ltd
- JayadevHaddadiAmmachi Labs
- justanothercell
- kodalli
- KyleBanksEdinburgh, Scotland
- megarubberBrazil
- MikaelStudios
- mohammadzaman3100
- MolassesLoverNetherlands
- MrPawolo
- mrstruijk
- Nattress98
- runningbird
- sdfarrarAutomation Integrated
- SilentdesuSingularity Lab
- Steveplays28
- TAGAPAW
- TDogVoidAgile Reaction
- TrentSterlingSterling Games
- vlAsTTOutfit7
- walterpalladinoWalter Palladino
- WatchaGamesMontreal
- WhiteOlivierusThe Netherlands
- Yan-KYan-K Media Works