HIDtoVPAD network client focused on working only through the command line.
Written in Rust for use in low-memory deployments, such as in a Raspberry Pi.
- Predictable latency
- Configurable controller polling rate
- Low memory footprint (usually less than 2MB)
- Easy to use
- No need to add new mappings on the WiiU
- Supports only XInput controllers on Windows
This client automatically attaches all controllers. If you want to detach a controller, you need to disconnect it from your computer.
# ./network-client --help
Command line HIDtoVPAD network client v1.0.0
USAGE:
network-client [OPTIONS] <ip>
FLAGS:
-h, --help Prints help information
-V, --version Prints version information
OPTIONS:
-p, --polling-rate <polling-rate> Sets a custom polling rate. Must be between 20 and 1000 Hz. [default: 250]
ARGS:
<ip> Sets the IP address to connect, for example 192.168.2.3
Usually not necessary, but if needed mappings can be created with SDL2 Gamepad Tool.
To use them one just need to set the environment variable SDL_GAMECONTROLLERCONFIG
with the generated mapping before loading the application.
export SDL_GAMECONTROLLERCONFIG="030000005e040000120b000005050000,XBox Series Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,"
./network-client 192.168.1.2