Pinned Repositories
2D-Cross-Entropy-Optimisation
Two dimensional optimisation algorithm using the Cross Entropy Method. Data is iteratively fitted to a Beta Distribution in the algorithm.
blade
Beamforming & Stuff ™
btcc
A Bifrost plug-in for the Tensor-Core Correlator.
Correlator-Bench
A benchmarking framework for correlators of FX telescope arrays
CUDA-Examples
A basic set of programs that perform a variety of parallelised linear algebra operations using CUDA.
dotfiles
gol-gpu
hickle
a HDF5-based python pickle replacement
LDRyan0
Config files for my GitHub profile.
mandelbrot
A set of programs that produce the Mandelbrot set as a PPM image using a variety HPC parrallelisation concepts with OpenMPI.
LDRyan0's Repositories
LDRyan0/Correlator-Bench
A benchmarking framework for correlators of FX telescope arrays
LDRyan0/2D-Cross-Entropy-Optimisation
Two dimensional optimisation algorithm using the Cross Entropy Method. Data is iteratively fitted to a Beta Distribution in the algorithm.
LDRyan0/btcc
A Bifrost plug-in for the Tensor-Core Correlator.
LDRyan0/mandelbrot
A set of programs that produce the Mandelbrot set as a PPM image using a variety HPC parrallelisation concepts with OpenMPI.
LDRyan0/blade
Beamforming & Stuff ™
LDRyan0/CUDA-Examples
A basic set of programs that perform a variety of parallelised linear algebra operations using CUDA.
LDRyan0/dotfiles
LDRyan0/gol-gpu
LDRyan0/hickle
a HDF5-based python pickle replacement
LDRyan0/LDRyan0
Config files for my GitHub profile.
LDRyan0/learning-cpp
A repository that holds examples to document/demonstrate my learning of various useful concepts within C++.
LDRyan0/matrix-multiply
A series of implementations of CPU based matrix multiplications utilizing the Google Benchmark framework.
LDRyan0/pfb_introduction
An interactive introduction to the polyphase filterbank technique for radio astronomy spectrometers
LDRyan0/tensor-core-correlator
Fork of John Romein's Tensor-Core Correlator
LDRyan0/Tic-Tac-Toe
Terminal based Tic-Tac-Toe game, written in C. Arbitrary number of rows/columns/win condition. Player 1 vs. Player 2 or Player 1 vs. Computer using basic Minimax algorithm.
LDRyan0/tutoring-test