DyWorld-Dynamics, the successor of DyWorld and DyTech, a mod for Factorio.
LuaGPL-3.0
Description:
DyWorld-Dynamics, the successor of DyTech and DyWorld, a mod for Factorio. This is its github page, this always holds the most recent version.
While most of the time working, keep in mind that changes are being done regularly, and might break your game!
Playing with these is not recommended
Please use at own risk!
Features:
A story that fits into both Factorio and Space Exploration.
Massive technology tree (2500+ technologies to research).
Great amount of items (1270+) to automate. Each step will require more and more steps.
Massive change to fluid networks. Oil, Natural Gas, and Elemental Gasses are now used and much different then before.
Many different enemies to fight.
Many guns, ammo types and vehicles to fight the enemies with.
Very complex RPG and Survival aspect.
Settings:
DyCore:
Name
Description
Default Value
Allowed Value's
Enemy Health Multiplier
Will multiply enemy health by set value
1
0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10
Loot Multiplier
Will multiply loot amount and chance by set value
1
0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10
Player Health Multiplier
Will multiply player health by set value
1
0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10
Stacksize Multiplier
Will multiply stacksize by set value
1
0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10
DyWorld-Dynamics:
Startup Settings (Require a restart of the game)
Name
Description
Default Value
Allowed Value's
Combat Overhaul
makes bullets hit the first thing, travel in the world and make combat a lot harder, but more fun (EXPERIMENTAL!)
false
false, true
Debug Mode
Debug Mode: DO NOT USE UNLESS YOU KNOW WHAT YOU ARE DOING
false
false, true
DyWorld-Dynamics Difficulty
This defines the difficulty of the DyWorld-Dynamics mod. Content will change depending on setting
Easy
Easy, Normal, Hard
Expensive Recipe Modifier
Expensive recipe modifier. This number multiplies the normal recipes for the expensive recipes
5
1 <-> 1000
Expensive Technology Modifier
Expensive technology modifier. This number multiplies the normal usage of science packs
1
0.1 <-> 100000
Player Light Increase
Player Light Increase. Same as Afraid of the Dark mod, but internally added into DyWorld because AotD is incompatible
false
false, true
Realistic Recipes
A newly added feature that makes recipes more realistic.\nThis means every part in a machine has to be crafted and added.\nSo a stone furnace will require around 200 stone bricks, as it is build brick by brick. (Recipes that have not a realistic recipe set will follow the Expensive Recipe Modifier setting)
false
false, true
Show Building Resistances
Shows Building Resistances in their tooltip. Does clutter the screen a bit
false
false, true
Tech Upgrades
This will enable the upgrade tech for all DyWorld technologies, which makes the technology screen less cluttered. This will however make it harder to check the next technology in the same line without searching the actual technology tree (right side of the screen)
true
false, true
Map Settings (Affects the current map and all its players, change anytime)
Name
Description
Default Value
Allowed Value's
Autosave after each phase (story mode)
Will autosave the game named according to phase it is moving to
true
false, true
Custom Difficulty (scripted attacks)
Custom Difficulty multiplier for scripted attacks
Easy
Peaceful, Easy, Medium, Hard, Death
Survival Difficulty
This governs everything coupled with survival (Food / Water / Temperature (WIP) / Radiation (WIP) / Oxygen (WIP) / Pollution (WIP))
Normal
Off, Easy, Normal, Hard, Insane
Player Settings (Different per player, change anytime)
Name
Description
Default Value
Allowed Value's
Attack Messages
Determines if the Attack messages are shown
true
false, true
Story Messages
Disabling this does not shows the new recipes unlocked message anymore