Pinned Repositories
assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
dyncall
The dyncall library encapsulates architecture-, OS- and compiler-specific function call semantics in a virtual bind argument parameters from left to right and then call interface allowing programmers to call C functions in a completely dynamic manner.
glfw
A multi-platform library for OpenGL, window and input
libffi
A portable foreign-function interface library.
lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
MoltenVK
MoltenVK is an implementation of the high-performance, industry-standard Vulkan graphics and compute API, that runs on Apple's Metal graphics framework, bringing Vulkan compatibility to iOS and macOS.
openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API. It provides capabilities for playing audio in a virtual 3d environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. It also handles streaming audio and multi-channel buffers.
shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
tinycc
Mirrored from http://repo.or.cz/tinycc.git
LWJGL Continuous Integration's Repositories
LWJGL-CI/dyncall
The dyncall library encapsulates architecture-, OS- and compiler-specific function call semantics in a virtual bind argument parameters from left to right and then call interface allowing programmers to call C functions in a completely dynamic manner.
LWJGL-CI/lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
LWJGL-CI/openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API. It provides capabilities for playing audio in a virtual 3d environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. It also handles streaming audio and multi-channel buffers.
LWJGL-CI/glfw
A multi-platform library for OpenGL, window and input
LWJGL-CI/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
LWJGL-CI/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LWJGL-CI/libffi
A portable foreign-function interface library.
LWJGL-CI/assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
LWJGL-CI/MoltenVK
MoltenVK is an implementation of the high-performance, industry-standard Vulkan graphics and compute API, that runs on Apple's Metal graphics framework, bringing Vulkan compatibility to iOS and macOS.
LWJGL-CI/opusfile
Stand-alone decoder library for .opus streams
LWJGL-CI/tinycc
Mirrored from http://repo.or.cz/tinycc.git
LWJGL-CI/bimg
Image library.
LWJGL-CI/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
LWJGL-CI/BulletSharpPInvoke
.NET wrapper for the Bullet physics library using Platform Invoke
LWJGL-CI/bx
Collection of .h snippets used across multiple projects (a.k.a. base library)
LWJGL-CI/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
LWJGL-CI/freetype
Official mirror of https://gitlab.freedesktop.org/freetype/freetype
LWJGL-CI/GENie
GENie - Project generator tool
LWJGL-CI/harfbuzz
HarfBuzz text shaping engine
LWJGL-CI/hwloc
Hardware locality (hwloc)
LWJGL-CI/jemalloc
LWJGL-CI/KTX-Software
KTX (Khronos Texture) Library and Tools
LWJGL-CI/OculusSDK
LibOVR for LWJGL CI
LWJGL-CI/OpenXR-SDK
Generated headers and sources for OpenXR loader.
LWJGL-CI/opus
Modern audio compression for the internet.
LWJGL-CI/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.