Pinned Repositories
Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
BoatAttack
Demo Project using the Lightweight Render Pipeline from Unity3D
csbindgen
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
FPSSample
A first person multiplayer shooter example project in Unity
MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
mono
Mono open source ECMA CLI, C# and .NET implementation.
physx-rs
🎳 Rust binding for NVIDIA PhysX 🦀
PureScript
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
Samurai2_BasedEntitas
基于Entitas框架的武士二开发案例
UniScript
Brings C# scripting into Unity which acts as native code.
LabMem001's Repositories
LabMem001/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
LabMem001/BoatAttack
Demo Project using the Lightweight Render Pipeline from Unity3D
LabMem001/csbindgen
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
LabMem001/FPSSample
A first person multiplayer shooter example project in Unity
LabMem001/MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
LabMem001/mono
Mono open source ECMA CLI, C# and .NET implementation.
LabMem001/physx-rs
🎳 Rust binding for NVIDIA PhysX 🦀
LabMem001/PureScript
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
LabMem001/Samurai2_BasedEntitas
基于Entitas框架的武士二开发案例
LabMem001/UniScript
Brings C# scripting into Unity which acts as native code.