Lajbert/MonolithEngine
A small, lightweight 2D video game engine based on MonoGame. Currently not under development.
C#
Issues
- 0
Aseprite support?
#177 opened by RamiMorrar - 0
Platformer game: add proper icon and main menu screen
#163 opened by Lajbert - 0
Platformer game: add pause button
#158 opened by Lajbert - 0
Platformer game: fix the button alignments on right, they are at the edge of the screen
#161 opened by Lajbert - 0
Fix the jiggly movement
#168 opened by Lajbert - 0
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Use Assets for loading SpriteFonts
#173 opened by Lajbert - 0
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- 0
Sprite's DrawOffset does not work when setting value directly, only works when passed from constructor
#170 opened by Lajbert - 0
organize/clean up world and screen space logic, make it more logical and easy to use
#169 opened by Lajbert - 0
- 0
Fix the ComponentList
#151 opened by Lajbert - 0
- 1
Popup triggers to be closed with touch input
#150 opened by Lajbert - 0
Engine: implement non-static loading screen, like a spinning wheel or something
#166 opened by Lajbert - 0
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Platformer game: make the popup windows more user friendly, and easier to close on mobile
#162 opened by Lajbert - 0
Platformer game: camera to zoom out before entering the long jump with the spiked turtles and the fans areas
#160 opened by Lajbert - 0
- 0
update blog post after merging android_test_2 branch
#143 opened by Lajbert - 0
Merge the android_test_2 branch into master
#147 opened by Lajbert - 0
- 0
Add unit tests for the CollisionEngine
#149 opened by Lajbert - 0
Collision engine improvement
#156 opened by Lajbert - 0
Fix the CollisionEngine
#144 opened by Lajbert - 0
Remove triggers, change to point collision
#155 opened by Lajbert - 0
Fix the walk animation on mobile
#153 opened by Lajbert - 0
Implement functionalities on mobile
#152 opened by Lajbert - 1
Bugfix: Hero can move while picking up item on mobile
#154 opened by Lajbert - 1
Fix the level.json packaging
#145 opened by Lajbert - 0
change movement to verlet integral instead of euler
#142 opened by Lajbert - 1
UserInputController update must happen in Update()
#139 opened by Lajbert - 1
Make UserInputController a component!
#141 opened by Lajbert - 0
Simplify UserInputController
#140 opened by Lajbert - 0
setting InCellLocation for physical entities bug?
#121 opened by Lajbert - 0
- 0
- 1
Typo in the repository's description
#134 opened by asyagelski - 0
Bump() is bigger when moving sideways
#119 opened by Lajbert - 0
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- 0
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review angle LERP code (MathUtil.LerpRotationDegrees method), can it be done faster?
#124 opened by Lajbert - 0
review PhysicalEntity's IsOnGround logic
#123 opened by Lajbert - 0
- 0
Implement proper after-asset-load update
#120 opened by Lajbert