Pinned Repositories
ActDemo
Unity动作游戏Demo
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.1 with additional features & bug fixes
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
AnotherScript
A simple language VM.
com.unity.demoteam.digital-human
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
SSS_csdjk
记录学习Unity Shader过程中实现过的一些Demo。
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
YuanYin
Graduation project for China Academy of Art
LalaluWarmth's Repositories
LalaluWarmth/com.unity.demoteam.digital-human
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
LalaluWarmth/com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
LalaluWarmth/JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
LalaluWarmth/SSS_csdjk
记录学习Unity Shader过程中实现过的一些Demo。
LalaluWarmth/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.1 with additional features & bug fixes
LalaluWarmth/ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
LalaluWarmth/AnotherScript
A simple language VM.
LalaluWarmth/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
LalaluWarmth/CSMCache
LalaluWarmth/Dive-into-DL-PyTorch
本项目将《动手学深度学习》(Dive into Deep Learning)原书中的MXNet实现改为PyTorch实现。
LalaluWarmth/EasyVtuber
tha3, but run 40fps on 3080 with virtural webcam support
LalaluWarmth/EntityComponentSystemSamples
LalaluWarmth/ETFramework
ET Extension Framework
LalaluWarmth/event-editor
Event flow editor for Breath of the Wild
LalaluWarmth/FernNPR
NPR And AI Rendering Library
LalaluWarmth/GAMES_101_202_Homework
GAMES101、GAMES202作业全解
LalaluWarmth/GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
LalaluWarmth/generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
LalaluWarmth/GenshinCharacterShaderZhihuVer
The implementation of URP Genshin Like Character Shader used in my Zhihu Article.
LalaluWarmth/HowToCook
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Chinese).
LalaluWarmth/MotionMatching
Motion Matching implementation for Unity
LalaluWarmth/MotionMatchingByDreaw
Animation system for Unity engine based on motion matching
LalaluWarmth/Open-Source-Motion-Matching-System
LalaluWarmth/stable-diffusion-webui
Stable Diffusion web UI
LalaluWarmth/Unity-ActFG
Unity Action Game Demo
LalaluWarmth/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
LalaluWarmth/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
LalaluWarmth/UnityShaderQuiz
LalaluWarmth/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
LalaluWarmth/yif1999-TA-Learning
Trying to be a Technical Artist.