RpgAssistant

Currently supports:

  • Attacks
  • Meta Attacks
  • Composing of Attacks
  • Composing of Meta Attacks
  • A Player
  • Multiple Damage types

TODO List:

  • Add monoid for these types to prevent duplicates from appearing
    • After we figure out how we want to do the implementationn
  • Get Almsi to help design game behavior
    • Crit handled inside or outside of attack?
    • Help with the rule changes
    • Add Player calc
    • Finish Attack Calc
    • Think about round timers
  • Add some quickCheck tests
  • Decide if lenses are needed
    • Research how we could use them