RpgAssistant
Currently supports:
- Attacks
- Meta Attacks
- Composing of Attacks
- Composing of Meta Attacks
- A Player
- Multiple Damage types
TODO List:
- Add monoid for these types to prevent duplicates from appearing
- After we figure out how we want to do the implementationn
- Get Almsi to help design game behavior
- Crit handled inside or outside of attack?
- Help with the rule changes
- Add Player calc
- Finish Attack Calc
- Think about round timers
- Add some quickCheck tests
- Decide if lenses are needed
- Research how we could use them