Pinned Repositories
Compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
ImGuizmo
Immediate mode 3D gizmo for scene editing
landonjerre.github.io
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
nodeeditor
Qt5 Node Editor. Dataflow programming framework
ozz-animation
Open source c++ skeletal animation library and toolset
PhysX
NVIDIA PhysX SDK
tbb
Official Intel(R) Threading Building Blocks (Intel TBB) GitHub repository.
TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
LandonJerre's Repositories
LandonJerre/Compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
LandonJerre/debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
LandonJerre/ImGuizmo
Immediate mode 3D gizmo for scene editing
LandonJerre/landonjerre.github.io
LandonJerre/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
LandonJerre/nodeeditor
Qt5 Node Editor. Dataflow programming framework
LandonJerre/ozz-animation
Open source c++ skeletal animation library and toolset
LandonJerre/PhysX
NVIDIA PhysX SDK
LandonJerre/tbb
Official Intel(R) Threading Building Blocks (Intel TBB) GitHub repository.
LandonJerre/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.