/OpenGL-Bullet-engine

Java game/engine made with OpenGL

Primary LanguageJavaCreative Commons Zero v1.0 UniversalCC0-1.0

Note: this project is currently abandoned in order to develop a more advanced vulkan/opengl engine

What is this?

A "home made" game engine basend on OpenGL 3.2+ compatability and ragdoll physics all in pure Java. (exluding GPU side computing, that's glsl)


Why?

I am developing this engine because I want to learn how a game works and what is happening "under the hood" of engines like Unity what will give me big optimization skills when/if I do use mainstream engines like Unity.


Who is making this?

Me. Everything in this project is made by me or is an open source api.


Extra

Big props to:

  • ThinMatrix@YouTube for bringing the OpenGL shading language closer to me and for explaining in detail concepts of things like lighting.
  • Sebastian Lague@YouTube for explaining basics of blender and many of its useful features.