Note: this project is currently abandoned in order to develop a more advanced vulkan/opengl engine
A "home made" game engine basend on OpenGL 3.2+ compatability and ragdoll physics all in pure Java. (exluding GPU side computing, that's glsl)
I am developing this engine because I want to learn how a game works and what is happening "under the hood" of engines like Unity what will give me big optimization skills when/if I do use mainstream engines like Unity.
Me. Everything in this project is made by me or is an open source api.
Big props to:
- ThinMatrix@YouTube for bringing the OpenGL shading language closer to me and for explaining in detail concepts of things like lighting.
- Sebastian Lague@YouTube for explaining basics of blender and many of its useful features.