Members | ||||
---|---|---|---|---|
Taylor Noah |
Jordan Malubay |
Lawrence Scroggs |
Wai Chan |
Carl Knori |
Compile | Run | Clean |
---|---|---|
make |
./frupal map.txt |
make clean |
-
Movement
W
= NorthA
= WestS
= SouthD
= East
-
Toggle Inventory Display
I
-
Menu Interaction
Y
\N
-
Player Can
- Start new game with fully functioning map
- Move the hero
- Move the cursor
- See whiffle and energy count in the menu
- Cursor content will be displayed in the menu
- Toggle the inventory menu
- Pick up tools found on the map, if they can afford the cost
- Eat food on the map, if they can afford it
- Pick up treasure at no cost
- Choose to not pick an item up and leave it on the map
- Find clues that may or may not lead to the royal diamonds
- See up to two grovnicks away
- Win when they step onto the royal diamond grovnik
- Lose if energy should ever reach zero
- Movement (unless using the ship on water) and clearing obstacles costs energy
- Use tools found to reduce energy needed to clear an obstacle
- If player chooses not to clear obstacle they will lose one energy and be placed on thier previous grovnik
- Using tool will lose that tool (or one of it)
- Carry as many tools as they want (ship and binoculars are limited to 1)
-
Player cannot
- Save / Load game state
- Create a custom map
- See our Project page of this repo to see goal/task cards used for this project