Pinned Repositories
ammo-debug-drawer
A helper class to debug draw Ammo physics world state in PlayCanvas.
ballistics
Ballistics WASM for projectiles trajectories
Famo.us-AjaxRequest
Simple XHR2 client for Famo.us framework
famous-quadrantik
Famo.us Quadrantik View
pc-extensions
Convenience scripts for PlayCanvas Editor.
physics
Physics components for PlayCanvas engine
LeXXik's Repositories
LeXXik/ballistics
Ballistics WASM for projectiles trajectories
LeXXik/famous-quadrantik
Famo.us Quadrantik View
LeXXik/Famo.us-AjaxRequest
Simple XHR2 client for Famo.us framework
LeXXik/pc-extensions
Convenience scripts for PlayCanvas Editor.
LeXXik/ammo-debug-drawer
A helper class to debug draw Ammo physics world state in PlayCanvas.
LeXXik/physics
Physics components for PlayCanvas engine
LeXXik/ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
LeXXik/developer.playcanvas.com
Developer resources website for PlayCanvas
LeXXik/engine
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
LeXXik/gb-docs
Documentation
LeXXik/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
LeXXik/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
LeXXik/JoltPhysics.js
Port of JoltPhysics to JavaScript using emscripten
LeXXik/learningPixi
A step-by-step introduction to making games and interactive media with the Pixi.js rendering engine.
LeXXik/mr-EventEmitter
Provides ability to subscribe and emit events in sync manner. With focus on performance and memory efficiency.
LeXXik/my_first_calculator.py
my_first_calculator.py
LeXXik/nalgebra
Linear algebra library for Rust.
LeXXik/pcui
UI component library for the web
LeXXik/PhysX
NVIDIA PhysX SDK
LeXXik/playcanvas-tween
A tween library for PlayCanvas
LeXXik/playcanvas.github.io
Live examples of the PlayCanvas Engine
LeXXik/rapier
2D and 3D physics engines focused on performance.
LeXXik/rapier.js
Official JavaScript bindings for the Rapier physics engine.
LeXXik/TightCCD
Fork of code from "TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds" [Wang et al. 2015]
LeXXik/yaustar.github.io