Leal2017's Stars
Myrmecoman/Unity-GPU-Vegetation-Instancer-HDRP_URP
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
AsehesL/FogOfWar
unity下一种基于渲染可见区域的战争迷雾
HeyPuter/puter
🌐 The Internet OS! Free, Open-Source, and Self-Hostable.
Ageia/Unity_MotionPath_MeshMaker
James-Frowen/Mirage.Profiler
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
dotsnav/dotsnav
A fully dynamic planar navmesh for Unity supporting agents of any size
Matthew-J-Spencer/Formations
Some simple scripts to create formations in Unity
warmtrue/RVO2-Unity
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
Unity-Technologies/NavMeshComponents
High Level API Components for Runtime NavMesh Building
csdjk/LearnURP
URP shader and feature example
ejoy/ant
Ant game engine
ThatsUnreal/ShadowStrike
Shadow Strike implementation from Middle Earth:Shadow of Mordor (2014) video game in Unreal Engine 4.26.The overview of this project is described in this video https://youtu.be/S7kljnY-ZXQ. This includes the teleportation mechanics, detecting the most suitable enemy relative to the player when chain striking, animation syncing and much more.
cinight/MinimalCompute
prs-eth/Marigold
[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
coderespawn/prefabricator-ue4
Prefabricator - Prefab plugin for Unreal Engine 4 https://prefabricator.dev
kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd
Unity-Technologies/VHACD
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
aaa719717747/TrueSyncExample
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
pond3r/ggpo
Good Game, Peace Out Rollback Network SDK
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Light-City/CPlusPlusThings
C++那些事
Unity-Technologies/multiplayer-community-contributions
Community contributions to Unity Multiplayer Networking products and services.
MrRobinOfficial/Guide-UnitySteamNetcodeGameObjects
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
rlabrecque/Steamworks.NET
Steamworks wrapper for Unity / C#
Chykary/FizzySteamworks
A transport for Mirror using Steam / Steamworks.NET
Chykary/FizzyFacepunch
A transport for Mirror using Steam / Facepunch
Raystorms/FizzySteamyMirror
An Async implementation of Steamworks.net transport for Mirror
Misaka-Mikoto-Tech/UIControlBinding
一种半自动控件绑定方案