Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
apachecn-c-cpp-zh
:books: [译] ApacheCN C/C++ 译文集
bf-srl
General-purpose framework for RL-based learning in Unreal Engine selflearn
Blog
My Blog & Thanks Github!
Book-Doc
books and docments
Books-4
Some special ebooks
Computer-Graphics
Introduction to Computer Graphics Assignments.
EMO
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
GASDocumentation_Chinese
LeeScholar's Repositories
LeeScholar/Blog
My Blog & Thanks Github!
LeeScholar/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LeeScholar/apachecn-c-cpp-zh
:books: [译] ApacheCN C/C++ 译文集
LeeScholar/bf-srl
General-purpose framework for RL-based learning in Unreal Engine selflearn
LeeScholar/Book-Doc
books and docments
LeeScholar/Books-4
Some special ebooks
LeeScholar/Computer-Graphics
Introduction to Computer Graphics Assignments.
LeeScholar/EMO
LeeScholar/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
LeeScholar/GASDocumentation_Chinese
LeeScholar/GenericMessagePlugin
A complete event system solution for Unreal Engine : Send or Receive Message everywhere!
LeeScholar/GJK
Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algorithm
LeeScholar/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
LeeScholar/glm
OpenGL Mathematics (GLM)
LeeScholar/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
LeeScholar/iOSDataFactory
iOS各种学习的资料,学习的博客,示例代码以及WWDC中文字幕。
LeeScholar/LagCompensationDemo
LeeScholar/MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
LeeScholar/mingw-builds-binaries
MinGW-W64 compiler binaries
LeeScholar/ostep-translations
Various translations of OSTEP can be found here. Help the cause and contribute!
LeeScholar/pointpillar
LeeScholar/Programming_learning_resource
学习计算机科学的一些pdf资源
LeeScholar/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
LeeScholar/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
LeeScholar/stable-diffusion
A latent text-to-image diffusion model
LeeScholar/stl_container_test
《C++ STL与泛型编程高级-侯捷》视频中关于各种容器的测试代码
LeeScholar/tprPix
a Cross-Platform, 2D Survival Sandbox Game Project. Based on C++17/cmake/OpenGL/SQLite3.
LeeScholar/tutorial-for-beginners
jMonkeyEngine初学者教程(中文版)
LeeScholar/unrealcpp
Unreal Engine 4 C++ examples