Pinned Repositories
algorithm-visualizer
:fireworks:Interactive Online Platform that Visualizes Algorithms from Code
build_all
repository containing cmake file to gather all the cloned samples and create one project (solution) with all
draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
gl_vk_threaded_cadscene
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
GLSL-PathTracer
A GLSL Path Tracer
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
Leehom_Git
MyCode
Pilot
Pilot – mini game engine for games104
Leehomwang's Repositories
Leehomwang/Pilot
Pilot – mini game engine for games104
Leehomwang/algorithm-visualizer
:fireworks:Interactive Online Platform that Visualizes Algorithms from Code
Leehomwang/build_all
repository containing cmake file to gather all the cloned samples and create one project (solution) with all
Leehomwang/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Leehomwang/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Leehomwang/gl_vk_threaded_cadscene
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
Leehomwang/GLSL-PathTracer
A GLSL Path Tracer
Leehomwang/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Leehomwang/LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
Leehomwang/Leehom_Git
MyCode
Leehomwang/node
evented I/O for v8 javascript
Leehomwang/Nvpro-Samples
Leehomwang/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Leehomwang/Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Leehomwang/optix_advanced_samples
Leehomwang/optix_prime_baking
Shows how to bake ambient occlusion at mesh vertices using OptiX Prime
Leehomwang/Python
All Algorithms implemented in Python
Leehomwang/Python-100-Days
Python - 100天从新手到大师
Leehomwang/RenderLab
App of RTR, PTR and Editor
Leehomwang/shared_external
external libraries, needed for the samples (AntTweakBar; ZLib...)
Leehomwang/shared_optix
shared_optix
Leehomwang/shared_sources
shared source code and resources needed for the samples to run
Leehomwang/three.js
JavaScript 3D library.
Leehomwang/Vulkan
Examples and demos for the new Vulkan API
Leehomwang/VulkanDemos
Vulkan Demos